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Players slowly build up a “rage” meter during levels that grant invincibility and high damage when activated. The entire experience is a cakewalk if more than one person is playing and still leaves much to be desired solo. Aside from the story, my only other real complaints about the Arcade mode is how easy it is. Arcade is the classic beat em’ up story mode experience: seven stages, each separated into smaller sections with a boss at the end.
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The TakeOver features a few different gameplay modes, most notably Arcade, Challenge, and Survival. Making your way through each of the seven stages can be a fun time, especially when playing with a friend. Actually playing The TakeOver almost always felt satisfying, if not slightly unpolished. I’m not going to act like these are the worst performances I’ve ever heard, but they certainly went along with the game’s “mediocre” theme.Īs I mentioned earlier, no one really plays a beat em’ up for its plot they play it for fun, mindless gameplay. Each voice performance in the game feels as if the actors recorded their lines once, went, “that’s good enough, I guess,” and called it a day. The TakeOver’s cutscenes are fully voice acted and ultimately cement the generic, cheesy tone of the plot. Neither of the two art styles looks terrible, but the constant jump between them was jarring. When you are actually playing, the characters are much more realistic, reminiscent of a game you might see in an arcade in the mid-2000s. While the art in these cutscenes looks good on its own, it stands in stark contrast to the in-game character models. Aside from the intro, each of the story cutscenes is drawn in heavily stylized cartoony illustrations. It is impossible to talk about The TakeOver’s story without touching on its different art styles. The TakeOver does not, especially not in its plot. No, I don’t think anyone has ever played a beat em’ up for its riveting plot, but they generally need to have something to make them stand out from the crowd. Everything about this premise is generic.